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Table of contents
1.
Introduction 
2.
How AR can transform the learning experience? 
3.
Augmented Reality in Education 
3.1.
AR in Professional Traning 
3.2.
AR in eLearning Applications
4.
Benefits of AR technology in Education 
5.
Frequently Asked Questions
6.
Conclusion 
Last Updated: Mar 27, 2024
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AR in Education Industry

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Introduction 

The AR experience is prospering as a key trend, with estimates that 2.4 billion Augmented Reality mobile users will exist by 2023. In 2015, however, there were barely 200 million users. It's a significant increase in numbers that can't be overlooked. However, Augmented Reality in education and eLearning applications piques my curiosity in this essay. Many of us are only familiar with Augmented Reality via smartphone games such as Pokémon Go and social media sites such as Snapchat. On the other hand, Education is another key area where modern technology has the potential to blow out the candles.

Are you eager to discover how? Let's review some recent developments in augmented Reality in Education.

How AR can transform the learning experience? 

It can alter how we engage with mobile applications and other visual graphics. Augmented Reality may integrate computer-generated visuals with a real-world scene on a screen.

AR allows you to view a computer-generated item on your screen by moving your smartphone camera into space. Everything occurs in real-time as you see it via your camera. This method allows pupils to study in a more engaged setting.

Another feature of the AR experience is that it combines 25% digital reality with 75% real-world reality. It implies that virtual items are integrated into the actual world rather than replacing the whole environment. You may be asking how this relates to eLearning.

Here are some tips on how augmented Reality might improve the learning experience. You can also seek eLearning software development from skilled developers if you want to construct an AR education application.

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Augmented Reality in Education 

AR may allow instructors to present virtual illustrations of topics and incorporate game features to give textbook material assistance, making classroom teaching more spectacular and engaging. Students will be able to learn and remember information more quickly due to this.

Visuals are difficult to forget in the human mind. Here are some educational applications of Augmented Reality:

  • Users may examine 3D dinosaurs by scanning through a collection of flashcards in an AR app named "Dinosaur 4D+." Students may see dinosaurs in action and utilize the app's rotating, zooming, and other functions. In addition, the app gives basic information about each dinosaur.
     
  • Another potential example of Augmented Reality in Education is the "Element 4D" AR software, which makes studying chemistry enjoyable. By simply placing two paper cubes for a particular element block, users may determine the atomic weight, chemical elements, the interaction between two chemicals, and their names. 
     
  • Google Expeditions, which allows users to view 3D things in the classroom, such as volcanoes, hurricanes, and even DNA, is another recognized example of AR/VR in Education. More than 100 augmented reality adventures are available, covering topics such as the history of technology, the moon landing, and more.

 

From the examples given above, it is evident that augmented Reality in Education has the potential to be an exciting and effective intervention that will transform Education for at least the next 100 years. This will affect primary Education and higher education and training institutions. Let's have a look at what they have to offer.

AR in Professional Traning 

Military training costs money and requires much equipment in aerospace, aviation, hospitality, and military industries. AR can help save costs while also making training more engaging.

Here are several options for doing this:

The notion of MR (virtual + existing Reality), pioneered by AR, may allow astronauts to get real-world instruction and perform duties such as space station maintenance. NASA's Sidekick project puts Hololens to the test to give visual graphics and instructions for crew training. Overall, the primary draw is its use in military activity since it may assist troops in learning to handle equipment in a virtual environment. This aims to prevent forces from placing themselves in danger and make it easier for them to be trained.

It would help if you had a good idea of how valuable and prominent AR may be in Education.

AR in eLearning Applications

Keeping pupils interested in lectures has become more challenging now that they must study from home. As a result, eLearning software developers are embracing AR technology with zeal. Overall, the advancement of Augmented Reality is increasing its market share.

AR-enabled eLearning programs display the augmented item on the screen and provide 3D examples of topics for students to study and interact with. Overall, computer graphics are heavily employed, allowing a thing to be collected and shown in the augmented environment and rendering searches regarding the object. It implies that the program can take a picture of an item in the actual world and offer a complete description. You may also design your AR-enabled eLearning program with a unique idea.  

Benefits of AR technology in Education 

  • A System For Learning That Is Both Quick And Effective: In Education, augmented Reality helps pupils learn via rich visuals and immersion in the subject matter. Furthermore, speech technology engages pupils by giving detailed information about a subject in a voice format. In a nutshell, the notion of eLearning using AR appeals to an acute human sense of information acquisition.
     
  • Easy access to learning materials at any time and from any location: Textbooks, tangible forms, posters, and printed brochures may all be replaced by Augmented Reality. This kind of mobile learning also lowers the cost of educational resources and makes them more accessible to everyone. 
     
  • Practical Immersion Learning: It may also aid in professional development. Imagine being able to prepare meals or pilot a space shuttle without endangering people or wasting millions of dollars.
     
  • Engage students and pique their curiosity: The gamification of AR and the educational system has the potential to improve student attitudes. It promotes teamwork and capacities while making learning fascinating, entertaining, and straightforward. Furthermore, injecting unrivaled engagement via a computer-generated environment presents extensive chances to make lessons less exhausting. Students participate in eLearning in a more enriched setting where they may see how ideas are implemented. Companies engage developers skilled in AR development to create such apps

 

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Frequently Asked Questions

  1. How Does Virtual Reality Work?
    The simplest explanation is that virtual reality "tricks" your brain into believing you are somewhere else. When you walk about in a virtual reality headset, the gadget alters the visual to make it look like you're truly inside a distinct location.
     
  2. Is VR/AR Just a Fad?
    Some argue that VR is just a Trend, but its exponential penetration across sectors and the involvement of firms like Facebook, Samsung, Google, and HTC, who have publicly stated their commitment to VR, are two major indicators that VR is not a fad.
     
  3.  What are the challenges for AR/VR?
    AR and VR are still in their early stages of development, with a long road ahead of them before becoming a truly mainstream technology. The following are some of the most commonly mentioned technological and commercial challenges:
    1. Mobile phones have limited computing capacity; thus, connecting a user to a PC or server isn't possible. Portable processing power must be increased, or work must be offloaded to the cloud.
    2. Limited mobile bandwidth — While cloud-based processing provides a compelling potential solution to the mobile processing bottleneck, most mobile phone bandwidth is currently too sluggish to provide the required real-time video processing in most situations. As mobile bandwidth increases, this is likely to change.
    3. Creating a business plan - Many AR and VR applications outside of video games are still in the early phases of development and have yet to be validated in the commercial sector.

Conclusion 

In this article, we discussed the introduction of AR in the Education Industry, how AR can transform the learning experience, and AR's benefits in the education Industry. By altering the whole learning experience, Augmented Reality has the potential to revolutionize the existing educational system. Overall, it will pique pupils' attention and improve their efficiency. This will also aid students in grasping topics in an immersive setting, simplifying concepts, and facilitating learning. Furthermore, educational institutions would attract enormous attention by providing an exceptional learning experience via technology. 

If you are a beginner interested in learning more, you can refer to this link

Thank you for reading. 
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