Introduction
Parallel pursuit is a looking-through calculation that utilizes the Divide and Conquers procedure to perform a search on arranged information. We regularly emphasize an exhibit to find whether a component is available in a cluster or not. Binary search, also known as half-stretch search, logarithmic search, or binary chop, is a search calculation that finds the place of an objective worth inside an arranged array. Binary search looks at the objective worth to the center component of the cluster.
Binary search Visualization using Pygame
On the off chance that they are not equivalent, the half in which the objective can't lie is dispensed with, and the search forges ahead with the excess half, again taking the center component to contrast with the objective worth and rehashing this until the accurate value is found. If the search closes with the leftover half vacant, the aim isn't in the cluster. Even though the thought is straightforward, carrying out a binary search accurately expects thoughtfulness regarding a few nuances about its leave conditions and midpoint estimation. The binary search runs in logarithmic time in the most pessimistic scenario, making O(log n) examinations, where n is the number of components in the cluster, the O is Big O documentation, and a log is a logarithm. The binary search takes steady (O(1)) space, implying that the space taken by the calculation is no different for quite a few components in the array. Binary search is quicker than direct search aside from tiny clusters, yet the exhibit should be arranged first. Although specific information structures are intended for fast searching, hash tables can be searched more productively; binary search applies to a more extensive scope of issues.
Approach
Produce an irregular cluster, sort it utilizing any arranging calculation, and fill the pygame window with bars. Bars are straight upward lines that address exhibit components.
- Set all bars to a green tone.
- Use pygame.time.delay() to dial back the calculation, with the goal that we can see the searching system.
- Execute a clock to perceive how the calculation performs.
- The activities are performed utilizing the 'pygame.event.get()' strategy, which stores every one of the occasions which the client commits, like the beginning, reset.
- The blue tone features the bar equivalent to the key whenever found.
- Orange variety features the left and suitable bars.
Py Code
# Python implementation of the
# Sorting visualiser: Insertion Sort
# Imports
import pygame
import random
import time
pygame.font.init()
startTime = time.time()
# Total window
screen = pygame.display.set_mode(
(900, 650)
)
# Title and Icon
pygame.display.set_caption(
"BINARY SEARCH VISUALISER"
)
# Uncomment below lines for setting
# up the icon for the visuliser
# img = pygame.image.load('sorticon.png')
# pygame.display.set_icon(img)
# Boolean variable to run
# the program in while loop
run = True
# Window size and some initials
width = 900
length = 600
array = [0]*151
key = 0
foundkey = False
arr_clr = [(0, 204, 102)]*151
clr_ind = 0
clr = [(0, 204, 102), (255, 0, 0),
(0, 0, 153), (255, 102, 0)]
bigfont = pygame.font.SysFont("comicsans", 70)
fnt = pygame.font.SysFont("comicsans", 30)
fnt1 = pygame.font.SysFont("comicsans", 20)
# Sorting Algorithm: Heap Sort
def heapSort(array):
n = len(array)
for i in range(n//2-1, -1, -1):
heapify(array, i, n)
for i in range(n-1, 0, -1):
array[i], array[0] = array[0], array[i]
heapify(array, 0, i)
def heapify(array, root, size):
left = root*2+1
right = root*2+2
largest = root
if left < size and array[left] > array[largest]:
largest = left
if right < size and array[right] > array[largest]:
largest = right
if largest != root:
array[largest], array[root] = array[root], array[largest]
heapify(array, largest, size)
# Function to generate new Array
def generate_arr():
for i in range(1, 151):
arr_clr[i] = clr[0]
array[i] = random.randrange(1, 100)
heapSort(array)
# Initially generate a array
generate_arr()
# Function to refill the
# updates on the window
def refill():
screen.fill((255, 255, 255))
draw()
pygame.display.update()
pygame.time.delay(200)
def binarySearch(array, key):
left = 0
right = len(array)-1
while left < right:
arr_clr[left] = clr[1]
arr_clr[right] = clr[1]
refill()
refill()
mid = left+(right-left)//2
if array[mid] == key:
arr_clr[left] = clr[0]
arr_clr[right] = clr[0]
arr_clr[mid] = clr[2]
return 1
elif array[mid] < key:
arr_clr[left] = clr[0]
left = mid+1
else:
arr_clr[right] = clr[0]
right = mid-1
refill()
arr_clr[left] = clr[0]
arr_clr[right] = clr[0]
refill()
return -1
# Function to Draw the array values
def draw():
# Text should be rendered
txt = fnt.render("SEARCH: PRESS 'ENTER'",
1, (0, 0, 0))
# Position where text is placed
screen.blit(txt, (20, 20))
txt1 = fnt.render("NEW ARRAY: PRESS 'R'",
1, (0, 0, 0))
screen.blit(txt1, (20, 40))
txt2 = fnt1.render("ENTER NUMBER TO SEARCH:" +
str(key), 1, (0, 0, 0))
screen.blit(txt2, (600, 60))
text3 = fnt1.render("Running Time(sec): " +
str(int(time.time() - startTime)),
1, (0, 0, 0))
screen.blit(text3, (600, 20))
element_width = (width-150)//150
boundry_arr = 900 / 150
boundry_grp = 550 / 100
pygame.draw.line(screen, (0, 0, 0), (0, 95),
(900, 95), 6)
# Drawing the array values as lines
for i in range(1, 151):
pygame.draw.line(screen, arr_clr[i],
(boundry_arr * i-3, 100),
(boundry_arr * i-3,
array[i]*boundry_grp + 100), element_width)
if foundkey == 1:
text4 = bigfont.render("Key Found. Press N to Reset Key", 1, (0, 0, 0))
screen.blit(text4, (100, 300))
elif foundkey == -1:
text4 = bigfont.render(
"Key Not Found. Press N to Reset Key", 1, (0, 0, 0))
screen.blit(text4, (30, 300))
# Program should be run
# continuously to keep the window open
while run:
# background
screen.fill((255, 255, 255))
# Event handler stores all event
for event in pygame.event.get():
# If we click Close button in window
if event.type == pygame.QUIT:
run = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_r:
key = 0
foundkey = 0
generate_arr()
if event.key == pygame.K_n:
foundkey = 0
key = 0
for i in range(0, len(array)):
arr_clr[i] = clr[0]
if event.key == pygame.K_RETURN and key != 0:
foundkey = binarySearch(array, key)
if event.key == pygame.K_0:
key = key*10
if event.key == pygame.K_1:
key = key*10+1
if event.key == pygame.K_2:
key = key*10+2
if event.key == pygame.K_3:
key = key*10+3
if event.key == pygame.K_4:
key = key*10+4
if event.key == pygame.K_5:
key = key*10+5
if event.key == pygame.K_6:
key = key*10+6
if event.key == pygame.K_7:
key = key*10+7
if event.key == pygame.K_8:
key = key*10+8
if event.key == pygame.K_9:
key = key*10+9
draw()
pygame.display.update()
pygame.quit()