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Introduction
Unity is a game engine used to build 2D/3D games, and it has a powerful cross-platform IDE (Integrated Development Environment) for developers. It uses C# to handle code and logic, with a bunch of classes and APIs (Application Programming Interfaces). Usually, Unity is considered to be a game engine, and that’s true. But, its use is not exclusive to making games, there are many other uses of Unity.
Applications Of Unity
Some modern applications of Unity are mentioned below.
Interactive Experiences
Touch screen solutions everywhere which are becoming popular day by day, need a rich multimedia platform to run on. Integration of whatever existing backend companies already have with the powerful graphical capabilities of Unity has made interactive experiences meaningful.
Film Previsualization
Filmmaking requires a lot of pre-planning. Planning can be a good starting point for a more detailed and realistic approximation of how these scenes will look.
Visualization of Architecture
Unity can be used to explore virtual buildings for engineering and architectural purposes. Instead of just looking at the concept renders and blueprints, architects can use Unity to create 3D visualizations.
Animations
A combination of the high-powered graphical capabilities of Unity, and a timeline editor along has made animating with Unity a real good option.
Simulations
Unity’s realistic graphical capabilities and user-friendly interface make it ideal for making industrial simulators and use simulations to their advantage.
Creating a project in Unity
To create your first project in Unity, you need to follow the steps mentioned below.
Step-1
Launch the Unity Hub software in your system as the first step toward Project creation.
Step-2
After launching the Unity Hub software, this window will pop up. After that click, on the NEW button situated in the top right.
Step-3
After clicking on the NEW Button, another window will pop up. On the right side of the window, here we have two options.
The first one is the Project Name using which we can give the project name of one’s personal choice.
The second one is the location in which the project will be stored, and we can also change the storage location at our convenience.
Step-4
Referring to the image above, on the left side of the window, there is a Templates section. From that section, we can choose any of the given templates. Based on the template opted, preselected settings are provided.
Information regarding the provided templates is as follows:
1. 2D: This template will configure project settings for 2D Apps/software, including Sprite Packer, Scene View, Lightening, Texture, and orthographic Camera.
2. 3D: This template will configure project settings for 3D Apps/software which uses unity’s rendering pipeline.
3. 3D with Extras: This template will configure project settings for 3D Apps that use unity’s in-built renderer and post-processing features, including several assets to jump-start development, a new post-processing stack, and examples content.
4. High Definition RP: This template configure project settings for projects that use high-end platform that support shader model 5.0(DX11 and above)
5. Universal Render Pipeline: Universal Render Pipeline Template configures project settings for project settings with performance, wide platform support, and ease of customizable graphics.
Step-5
After selecting an appropriate template, click on the Create button situated in the bottom right corner of the window.
We have chosen a 3D template for this article.
Step-6
After clicking on the create button, the window below will pop up. As we can see, this window will be divided into different sections. We can customize the editor as per our requirements by clicking and dragging each window to the desired location.
There are two types of views in the editor one is the scene view, and another is the game view.
The scene view allows you to edit all the assets in the scene and the game view allows you to see the view from the camera's perspective.
Scene View
Game View
These are some simple steps that need to be followed for creating any project in Unity. If you have followed these steps properly, then congratulations, you have successfully created your first project in Unity.
Frequently Asked Questions
Is Unity an open-source software?
Yes, Unity is open-source software and users have the rights to use, study, change, and distribute the software and its source code to anyone and for any purpose.
What programming language does Unity use?
Unity is a native C++-based game engine. All the languages that Unity operates with are object-oriented scripting languages.
What is Unity software used for?
Unity software is primarily used for developing video games and simulations for computers, consoles, and mobile devices.
Conclusion
In this article, we have extensively discussed some uncommon applications of Unity. Also, we learned to create any project in Unity with complete steps, in detail.
We hope that this blog has helped you enhance your knowledge regarding the creation of your first project in Unity, and If you want to learn more then you can check articles on our platform Coding Ninjas Studio.