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Introduction
In Object-Oriented Programming (OOP), two fundamental building blocks shape the architecture of our code: Classes and Interfaces. While both serve as blueprints for creating organized and maintainable code, they each bring distinct capabilities and serve different purposes in software design. For developers navigating through Java, C#, or any other OOP language, understanding the key differences between classes and interfaces is crucial for making informed design decisions. In this blog, we will explore these essential OOP concepts, helping you grasp when and why to use each one, ultimately enabling you to write more elegant and flexible code.
A class is a user-defined data type. It is a blueprint or template which is used for creating objects. Each object has some properties and methods. A class encapsulates the data and behavior of an object into a single entity. This property makes a class easy to use and maintain.
Properties of a Class
Encapsulation: It is a mechanism that encapsulates related data and behavior into a single unit. It helps in maintaining the security and integrity of code
Inheritance: A class can inherit properties and methods from another class
Polymorphism: It can have multiple methods with the same name but different implementations and parameters. Polymorphism allows more versatility in the code
Constructors: They are used to initialize objects of the class. A class can have one or more than one constructor
Access modifiers: The access modifier determines the class's or its members' visibility. It can be public, protected, or private
Syntax:
<access_modifier> class <class_name>{
//fields
<access_modifer> <data_type> <field_name>;
//constructors
<access_modifer> <class_name> ([parameters]){
//constructor body
}
//methods
<access_modifer> <return_type> <method name> ([parameters]){
//method body
}
}
The access modifier determines the visibility of the class or its members. It can be public, protected, or private
Here <class_name> is the name of the class
The fields hold the data of the class
The constructor method initializes the object of the class when it is created
Example:
Java
Java
public class Main { static class NinjaStudent { private String name; private int age;
public NinjaStudent(String name, int age) { this.name = name; this.age = age; }
public void Ninja() { System.out.println("This is a Ninja function"); }
public void NinjaAction() { System.out.println("This is NinjaAction function"); } }
public static void main(String[] args) { NinjaStudent myNinjaStudent = new NinjaStudent("Ninja1", 17); myNinjaStudent.Ninja(); myNinjaStudent.NinjaAction(); } }
You can also try this code with Online Java Compiler
In this example, we have a NinjaStudent class with two properties, name, age, and two methods, Ninja() and NinjaAction(). We then created a new NinjaStudent object called Ninja() and NinjaAction() methods.
An interface as a collection of abstract methods that can be implemented by a class. It only specifies the method signature(name, parameters, and return type) but not its implementation. The specified methods are then implemented in a class. Therefore an interface can have methods and variables. However, by default, the methods declared in an interface are abstract.
Properties of an Interface
Abstract method: An interface helps in declaring one or more than one abstract methods. These methods have no implementation. The class that implements an interface must have implementations of all the declared methods in an interface
Multiple Inheritance: An interface can extend multiple interfaces. This property allows it to inherit properties and methods from multiple sources
Method Signatures: An interface contains method signatures. These are just declarations of methods without implementation
Access Modifiers: The access modifier determines the visibility of the class or its members. It can be public, protected, or private
The access modifier determines the visibility of the class or its members. It can be public, protected, or private
The <interface_name> is the name of the interface
Method signatures are the declarations of methods that must be implemented by any class that uses the interface
The method signatures do not have a method body. They are only declarations of methods that must be implemented by a class that uses the interface
Example:
Java
Java
public class Main { public static void main(String[] args) { NinjaStudent myNinja1 = new Ninja1("Ninja1", 15); myNinja1.NinjaGoals(); myNinja1.NinjaSkills(); }
public interface NinjaStudent { public void NinjaGoals(); public void NinjaSkills(); }
public static class Ninja1 implements NinjaStudent { private String name; private int age;
public Ninja1(String name, int age) { this.name = name; this.age = age; }
@Override public void NinjaGoals() { System.out.println("These are ninja's goals"); }
@Override public void NinjaSkills() { System.out.println("These are ninja's skills"); } } }
You can also try this code with Online Java Compiler
We have created a NinjaStudent interface that defines two methods NinjaSkills() and NinjaGoals(). We then create a Ninja1 class that implements the NinjaStudent interface and provides its implementation for the two methods. We then created a new Ninja1 object using the NinjaStudent interface and called its NinjaSkills() and NinjaGoals() methods.
Classes are ideal when you need to implement concrete behavior, manage internal states, or create complete objects with both data and functionality. They are suited for modeling real-world entities such as User, Product, or BankAccount, where attributes (like name, price, or balance) and behaviors (like deposit, withdraw, or purchase) are encapsulated. Classes also support inheritance, allowing code reuse and specialization. When you require object instantiation and full behavior implementation, using classes is the preferred approach.
Best Use Cases for Interfaces
Interfaces are best used when defining a set of behaviors without dictating how they're implemented. They enable multiple inheritance of type in Java, helping classes share functionality while staying loosely coupled. Interfaces shine in scenarios like defining Comparable for sorting, Runnable for threading, or List for collections. They allow different classes to implement the same set of methods differently, promoting flexibility and separation of concerns in design.
Interface as a Design Contract
Interfaces act as a design contract by specifying what methods a class must implement without prescribing how. This abstraction encourages loose coupling between components, making applications easier to test, extend, and maintain. For example, in Java frameworks like Spring, interfaces allow developers to swap implementations without altering the client code, improving scalability. Interments enable modular architecture by enforcing consistent behavior across classes, making them vital in large systems and API design. Their use fosters a clean separation between specification and implementation, which is a core principle of object-oriented design.
Frequently Asked Questions
What is the difference between type, interface, and class?
A type defines a variable's nature, an interface specifies method contracts without implementation, and a class implements methods and provides object structure.
What is an interface in Java?
An interface in Java is a blueprint defining abstract methods and constants, allowing classes to implement and ensure specific behaviors without inheritance.
Can an interface have a class in Java?
No, an interface cannot have a class, but it can have nested static classes for utility purposes without affecting the interface's abstract nature.
Can a class implement multiple interfaces?
Yes, Java allows a class to implement multiple interfaces using a comma-separated list, like class A implements Interface1, Interface2. This supports flexibility and avoids the complexities of multiple class inheritance.
Can an interface extend another interface?
Yes, an interface can extend one or more interfaces to inherit method signatures and ensure consistent behavior. For example:
interface B extends A { }
Is an interface 100% abstract?
Traditionally, interfaces were fully abstract, but since Java 8, they can include default and static methods, allowing some concrete behavior as well.
Conclusion
This article discussed some of the differences between class and interface by briefly discussing their concept, syntax, and properties. We also looked into some examples to understand the same. Understanding the distinctions between classes and interfaces is crucial for effective object-oriented programming. While classes provide a blueprint for objects with shared attributes and behavior, interfaces enforce a specific set of methods that classes must implement. You can read more such articles on our platform, Code360.