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Last updated: Jun 9, 2022

Game Development with Unity

Unity is a cross-platform environment used for creating AR/VR applications, mobile applications, and game consoles due to its versatility to make complete 3D graphics with very small amounts of work and programming knowledge and within a small amount of time. It’s the first choice of any developer who wants to create AR applications on a pc.
Installing Unity
In this article, we will discuss what Unity is and, what its purpose is, and we will also look at how to install Unity.
Creating your first project in Unity
In this article, we will discuss how to create the first project in Unity, in detail.
Unity Console
In this article, we will discuss about Unity Console, and the types of messages displayed by it, in detail.
Elements of Unity
In this article, we will discuss the elements of the project in Unity, in detail.
Adding and managing assets
This blog covers the concept of adding and managing assets in Unity.
Rigidbody in Unity.
This blog covers the concepts of rigidbody in Unity.
Physics in Unity
This blog covers the concepts of physics in Unity.
Adding Script to Unity
This blog will introduce the way of Adding Script in Unity, and its monoBehaviour, and will also discuss the start and update method.
Moving Player in Unity
This Blog will introduce the way to move the objects in Unity, its implementation, movement, and setting of the rigid bodies.
Collisions and Colliders EASY
This blog will focus on understanding collisions and colliders in relation to game development.
Custom Collision Boundaries EASY
In this blog, we will discuss collision. We will also discuss collision physics in video games, compound colliders, mesh colliders, static colliders, and physics materials, various 3D collision detection techniques such as axis-aligned bounding boxes, bounding spheres, and physics engines.
Particle System in Unity
This blog will introduce the Particle System, its properties, and addition to Unity objects and Particle System Scripting.
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Prefabs and Instantiation
This blog will introduce the Prefabs and their use cases and then move on to the Prefabs Instantiation.
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Parent and Child Game Objects
This blog will introduce the Object Hierarchy and Parenting in GameObjects and its uses in Unity System.
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Coroutines in Unity
In this article, we are going to discuss Coroutines in Unity, along with the ways to write, pause, start and stop a Coroutine in Unity.
Navigation in Navmesh
In this article, we will discuss how to navigate in a game environment using navmesh.
Scene Handling MEDIUM
This article will discuss Scene Handling, and in the end, we will consult some FAQs related to the article.
Animation and Animator in Unity 3D HARD
This blog introduces Animation and Animator in Unity 3D. And also covers the Animator State Machine and how to write its code.
Creating animations in Unity MEDIUM
In this article, we will discuss creating animations in Unity. We will cover how to create new animations and add other animation clips.
Moving RigidBody EASY
This blog helps you clear your understanding of moving RigidBody in Unity. Read the blog to know more.
UNITY 3D CANVAS
This article will discuss what is Unity 3D and what is Canvas in detail, then we will learn how to integrate unity 3d and canvas in the end.
Adding UI to canvas EASY
This blog helps you clear your understanding of adding UI to Canvas. We will discuss the different modes of rendering the canvas in games.
Audio in Unity MEDIUM
This article will discuss Audio in Unity, and in the end, we will consult some FAQs related to the article.
Testing in Unity EASY
This blog will cover the fundamentals about Unit Tesing, testing process in unity through Unity Test Framework, running test cases before the build and throwing error exceptions on failing of the test cases.