Introduction
Object-Oriented Programming (OOP) is a fundamental concept in Java and one of the most important topics for Java developers to master. Understanding OOP principles such as encapsulation, inheritance, polymorphism, and abstraction is crucial for solving complex software design problems. For candidates preparing for Java OOPs interview questions, it's essential to have a deep understanding of these concepts, their implementation in Java, and how to apply them to real-world scenarios.
So, let’s get started and help you ace your interview with the curated list of Java Oops Interview Questions.
Basic Java OOPs Interview Questions
1. What is the difference between OOP and SOP?
Answer: The following are the differences between OOP and SOP:-
OOP | SOP |
---|---|
Stands for object-oriented Programming. | It means Structured Programming. |
It depends upon the creation of an object in our program, which is a collection of data and functions. | It depends upon breaking down of program into smaller programs and functions. |
The quality of programs is increased as well as the productivity of system analysis. | Increases the quality and development time of computer programs. |
Function overloading is possible in OOP language. | Function overloading is not possible in OOP language. |
OOPs principles such as abstraction, encapsulation,etc are followed. | There is no concepts of abstraction, encapsulation involved in Structured programming. |
2. What is the definition of Object-Oriented Programming (OOP)?
Answer: Object-Oriented Programming (OOPs) is a programming style that emphasizes objects above functions and procedures. Classes are made up of individual items. OOPs incorporates real-world concepts such as inheritance, polymorphism, and concealing into programming. It also allows data and code to be linked together.
3. What are the benefits of using OOPs?
Answer: OOPs allow for greater clarity in programming, making it easier to solve complicated problems.
- Through inheritance, code can be reused, decreasing repetition.
- Encapsulation binds data and code together.
- Because OOPs enable data hiding, private information is kept hidden.
- To make it easier to tackle problems can be broken down into smaller chunks.
- Polymorphism allows the program to be more flexible by allowing entities to have numerous forms.
4. Name any seven of the most widely used OOP languages.
There are several OOP languages, but the following are the most popular:
- Python
- Java
- Go
- Dart
- C++
- C#
- Ruby
5. What are the four key characteristics of OOPs?
Answer: The following are the four Characteristics of OOPS:
- Inheritance
- Encapsulation
- Polymorphism
- Data Abstraction
6. What are the drawbacks of using OOPs?
Answer: Some of the drawbacks of OOPs are:-
- Usually, it isn't appropriate for minor issues.
- Intensive testing is required.
- It takes a longer time to fix the problem.
- It requires proper planning.
7. What are the benefits and drawbacks of OOP?
Answer: Below is the some of the advantages and disadvantages of OOPs:-
Advantages of OOP
- It follows a bottom-up approach.
- It models the real word well.
- It makes code reusability possible.
- Using abstraction, the user is not exposed to unnecessary data.
- OOP requires designers to go through a long and extensive design phase, which yields a better design with fewer faults.
- Break down a large problem into smaller chunks.
- Programmers are able to achieve their objectives more quickly.
- Reduces the amount of complexity.
- Code may be easily redesigned and extended without affecting other features.
Disadvantages of OOP
- Proper planning is required.
- Program design is tricky.
- The programmer should be well skilled.
- Classes tend to be overly generalized.
8. What is an object?
Answer: An object is a real-world entity that is the fundamental unit of OOPs, such as a chair, a cat, or a dog. Objects have a variety of states, properties, and behaviors. Objects interact with each other through defined methods, enabling the modeling of complex systems by representing entities and their relationships within software applications.
9. What exactly is a class?
Answer: A class is an object's blueprint or template. It's a data type that's been specified by the user. Variables, constants, member functions, and other functionality are defined within a class. At runtime, it does not use any memory. It's worth noting that classes aren't considered data structures. It's a logical thing.
10. What are the differences between class and object?
Answer: Some of the differences between class and object are given below
Class | Object |
---|---|
Class is a logical entity. | Object is a real-world entity. |
Class is conceptual. | Object is real. |
Class binds data and methods together into a single unit. | Object is just like a variable of a class. |
Class does not occupy space in the memory. | Object occupies space in the memory. |
Class is declared once. | As and when needed, several objects can be declared. |
A class can exist without any object. | Objects cannot exist without the class. |
11. What is the difference between class and structure?
Answer: Some of the differences between class and structure are given below:-
Class | Structure |
---|---|
Class is a group of common object that shares common properties. | The structure is a collection of different data types. |
Its members are private by default. | Its members are public by default. |
The keyword class defines a class. | The keyword struct defines a structure. |
A class instance is referred to as an object. | A structure variable is an instance of a structure. |
12. What is the definition of inheritance?
Answer: OOPs has a feature called inheritance, which allows classes to inherit common properties from other classes. If a class called vehicle exists, other classes like 'car,' 'bike,' and so on can inherit common characteristics from it. This characteristic assists in the removal of extraneous code, resulting in smaller overall code size.
13. What are various types of inheritance?
Answer: Various types of inheritance are:-
- Single inheritance
- Multiple inheritances
- Multilevel inheritance
- Hierarchical inheritance
- Hybrid inheritance
14. What are the limitations of Inheritance?
Answer: Yes, greater powers bring greater challenges. Inheritance is a great feature in OOPs, but it comes with some drawbacks. Inheritance takes longer to process since it must go through numerous classes in order to be implemented. Inheritance also involves two classes: a base class and a child class, which are extremely closely related. As a result, if changes are required, they may need to be made in both classes. Inheritance may be difficult to implement as well. As a result, if not implemented appropriately, this could result in unexpected errors or inaccurate outputs.
15. What is the difference between multiple and multilevel inheritance?
Answer: The following are the differences between multiple and multilevel inheritance:-
Multiple Inheritance | Multilevel Inheritance |
---|---|
When a class inherits from more than one base class, multiple inheritance is used. | Multilevel inheritance means a class inherits from another class which itself is a subclass of some other base class. |
Example: A class defining a child inherits from two base classes, Mother and Father. | Example: A class describing a sports car will inherits from a base class Car which in turn inherits another class Vehicle. |
16. What is hybrid inheritance?
Answer: The term "hybrid" refers to a combination of two or more words. Hybrid inheritance occurs when two or more forms of inheritance are combined. Multiple and multi-level inheritance are combined in hybrid inheritance.
17. What is hierarchical inheritance, and how does it work?
Answer: Hierarchical inheritance is the inheritance of several subclasses from a single base class. The vehicle class, for example, can have subclasses such as 'car,' 'bike,' and so on.
18. What is a superclass?
Answer: A superclass, often known as a base class, is a class that serves as a parent to other classes sharing common attributes and methods. Inheritance allows subclasses to inherit these shared characteristics, promoting code reuse and modular design. The Vehicle class, for example, is a superclass of the Car class.
19. What are the rules for creating a constructor?
Answer: Following are some of the rules for creating a constructor:-
- It isn't allowed to have a return type.
- It must be named the same as the Class.
- It cannot be marked as static.
- It isn't possible to classify it as abstract.
- It's not possible to override it.
- It cannot be final.
20. What do you mean by abstraction?
Answer: The OOPS idea of abstraction is used to build the structure of real-world objects. Only the general states and behaviors are captured during this construction, leaving more precise states and behaviors to the implementers.