Introduction
A coroutine is referred to as a concurrency design pattern that is reduced for simplification and enhancement of asynchronous executable codes. Coroutines were first included in Kotlin, that too in version 1.3.
The conceptual framework for using coroutines in Android comes from the other short-hand programming languages, such as JavaScript, Python, C# and Ruby. Coroutines were used for the first time in 1967, in the programming language Simula. Kotlin takes the advantage of the cooperative nature of functions for co-ordinating routines that consist of lightweight threads written on the basis of the original threading framework.
In Android, coroutines Kotlin are primarily employed to manipulate the long-running tasks that may otherwise interfere in the working of the main thread and lead to the crashing of the app. The survey indicates that more than half of professional developers who incorporated coroutines in their source code have observed a hike in productivity as it allows the developers to write well-structured and concise app codes.
Asynchronous programming is extremely crucial for the efficient working of modern apps. It allows us to schedule tasks parallelly, which saves the overall execution time of any given task. This in return allows developers to process the heavy-resources or high computing power tasks away from the UI thread, in the BackgroundWorker classes. With this, you can escape the freezing of user-interfaces and provide a smooth experience to your users.
Android provides a wide chain of asynchronous programming mechanisms; this makes it very difficult for developers to pick the most suited one for their project requirements. Some mechanisms have multi-phased and wide-stretched learning curves, while some require tons of boilerplate codes. In both these cases, the developers’ time is wasted unethically.
This hampers the overall scalability of the project and increases the cognitive load on beginners. Therefore, it is recommended to use APIs that are concise, efficient and scalable. Since all the APIs available on the JVM at that time had this common issue, one of the efficient JetBrains unit came up with a contemporary API-known as “Kotlin Coroutines”. It has a uniform learning curve and comes with a bundle of default methods and tutorials.
On Android, coroutines are widely used for solving two problems:
- Long-running tasks: This issue arises when any task takes a very long time for execution and interrupts the main task.
- Main-safety: It allows you to invoke any suspended function from the main thread.
Coroutines and Threads:
A coroutine can also be considered as a light-weight thread. A lightweight thread implies it doesn’t map on the native thread, due to this it doesn’t require context switching on the processor. A lightweight thread means it doesn’t map on the native thread, so it doesn’t require context switching on the processor, therefore, they are faster. Analogous to threads, coroutines run parallelly, wait for the execution of one another if required and communication among themselves. With this, we interfere that both Coroutines and the threads are implemented for multitasking.
Working of a Coroutine
Image Source: www.medium.com
The key difference between a thread and a coroutine is that the earlier is managed by the operating system, while the latter one is managed by the developers, as it was devised to incorporate parallelism on the basis of function co-operation. Coroutines can be implemented freely, that is, you can create thousands of coroutines without compromising the system performance. Conversely, True threads are expensive to initiate and maintain, each thread is created at the stake of the system performance, maintaining a thousand threads can be a grave challenge for a modern machine.
Working of a Thread
Image Source: Mindworks
Coroutines do not replace threads; they are more like a framework to manage them. Coroutines were previously available in many languages. Primarily, there are two types of Coroutines: Stackless and Stackful. Kotlin coroutines are stackless, it means that the coroutines don’t come up with their own stack, so they aren’t allowed to map on the native thread.