Table of contents
1.
Introduction
2.
Pygame
3.
OUTPUT
4.
Frequently Asked Questions
4.1.
How do you make objects jump in Pygame?
4.2.
How do you jump from one line to another in Python?
4.3.
What is the jump statement in the Python example?
4.4.
How do you make a Scratch jump?
4.5.
How do you move rect in Pygame?
5.
Conclusion
Last Updated: Mar 27, 2024
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Making an object jump in pygame

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Introduction

Pygame is a Python-based multimedia toolkit for creating games and other multimedia applications. We'll utilize the pygame module in this lesson to develop various forms on the screen while considering their height, width, and position within the pygame window.

Pygame is a Python wrapper for SDL, for Simple DirectMedia Layer. SDL allows you to access your system's multimedia hardware, such as sound, video, mouse, keyboard, and joystick, from any platform. To replace the now-defunct PySDL project, the pygame project was formed. You can construct games and rich multimedia Python programs on any platform that supports SDL and pygame because they are cross-platform!

Pygame

Pygame is a collection of cross-platform Python modules for game development. It includes sound and graphics libraries for use with the Python programming language. Now it's up to the developer's imagination or necessity to decide what kind of game they want to make with this toolbox.

So, in this tutorial, we'll look at how to make an object leap in Python using the PyGame package.

To make an item jump, there is a basic formula from classical mechanics.

F = 1/2 * m * v^2

Where F is the upward or downward force, m is the object's mass, and v is the velocity. The velocity decreases over time because the object's velocity does not rise in this simulation when it hops. The jump is completed when the thing reaches the ground. The value of the isjump variable specifies whether or not the object is leaping. If isjump is True, the object's location will be changed using the formula above.

# import pygame module in this program
import pygame
# activate the pygame library.
# initiate pygame and give permission
# to use pygame's functionality.
pygame.init()
# create the display surface object
# of specific dimension..e(500, 500).
win_ing = pygame.display.set_mode((500, 500))
# set the pygame window name
pygame.display.set_caption("Jump Game")
# object current co-ordinates
x_new = 200
y_new = 200
# dimensions of the object
wdth = 30
hght = 40
# Indicates if the player is jumping or not.
is_jump = False
# mass m and force (v) up
v_new = 5
m_new = 1
# pygame is now active.
run_new = True
# endless loop
while run_new:
# Completely cover the thing 
# with black paint.
win_ing.fill((0, 0, 0))
# sketching a rectangle-shaped object on the screen
pygame.draw.rect(win_ing, (255, 0, 0), (x_new, y_new, wdth, hght))

# cycle through the Event object list
# that the pygame.event.get() method returned
for vnt in pygame.event.get():
 
 # If the event object type is QUIT 
 # both the pygame 
 # and the application will be terminated..
 if vnt.type == pygame.QUIT:
  
  # It will cause the while loop to end.
  run_new = False
# keystrokes are saved
kys = pygame.key.get_pressed()
 
if is_jump == False:
 # if space bar is pressed
 if kys[pygame.K_SPACE]:
   
  # make isjump equal to True
  is_jump = True
  
if is_jump :
 # calculate force (F). F = 1 / 2 * mass * velocity ^ 2.
 F_orce =(1 / 2)*mass*(vel**2)
 
 # change in the y co-ordinate
 y-= F_orce
 
 # decreasing velocity while going up and become negative while coming down
 vel = vel-1
 
 # object reached its maximum height
 if vel<0:
  
  # negative sign is added to counter negative velocity
  mass =-1
 # objected reaches its original state
 if vel ==-6:
  # making isjump equal to false
  is_jump = False

  # setting original values to v and m
  vel = 5
  mass = 1

# creates time delay of 10ms
pygame.time.delay(10)
# it refreshes the window
pygame.display.update()
# closes the pygame window 
pygame.quit()
You can also try this code with Online Python Compiler
Run Code

OUTPUT

So we see that the position of the object goes upward.

Frequently Asked Questions

How do you make objects jump in Pygame?

You begin a jump using the spacebar (which sets a variable) and end it by touching the ground. keydown (pygame. KEYDOWN) initiates a leap, not if pushed.

How do you jump from one line to another in Python?

In Python, when you use a goto statement, you tell the interpreter to execute another line of code instead of the current one. The target line of code you want the interpreter to run right now must be marked in the "label" section.

What is the jump statement in the Python example?

Jump statements are used to skip, jump, or quit a running program within a loop at a specific condition. They're mainly used to break up switch statements and loops. Break, continue, return, and exit statements are examples of jump statements.

How do you make a Scratch jump?

Jumping can be thought of as a different type of movement in Scratch, similar to going left and right using the arrow keys. Jumping in games is commonly done with the "up" or "spacebar" keys. For our project, we'll specify that when the player presses the "spacebar," 

our character will jump.

How do you move rect in Pygame?

The move(v) function returns a new Rect that has been relocated by the vector v. The move ip(v) function positions a Rect. The following software moves a rectangle around using the four arrow keys. The original is the narrow blue rectangle, whereas the relocated is the thick red rectangle.

Conclusion

So that's the end of the article Drawing the design using arrow keys in pygame

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