If you're just going to be writing CRUD apps all day, then you might not need to know much math,
But if you want to do much more interesting things, like solving coding problems & to prepare for coding interviews, then learning a few basic concepts is very helpful.
So we will learn about Numbers and Math in Ruby from this blog, so sit tight and learn and enjoy Numbers and Math in Ruby here.
Numbers and Math in Ruby
Every programming language provides a method for dealing with numbers and math. Do not be concerned: programmers routinely lie about being math geniuses when they are not. If they were math geniuses, they'd be doing math instead of building unstable web frameworks to drive racing cars.
Ruby Math Module
The Ruby Math module provides a wide number of ways for doing mathematical tasks to Ruby programmers. Furthermore, the Math module contains two often-used mathematical constants.
There are several math symbols. Let us name them right now, so you know what they are. Say the name as you enter it. You can stop speaking to them when they get tedious. The following are their names:
+ plus
- minus
/ slash
* asterisk
% percent
< less-than
> greater-than
<= less-than-equal
>= greater-than-equal
Constant in Numbers and Math
Common math constants are included in the Ruby Math module. The constants method provides access to a list of constants:
PI
E
As we can see, only two constants are declared in the present version of Ruby. We can get to them by using the notation:
Math::PI
=> 3.14159265358979
Math::E
=> 2.71828182845905
Ruby Math and Numbers Methods
Module functions for fundamental trigonometric and transcendental functions are available in the Math module. A collection of constants defining Ruby's floating point precision may be found in the class Float.
Ruby offers a wide number of math-related methods. The following lists describe them:
acos(x) → float
The arc cosine of x is computed. 0..PI is returned.
acosh(x) → float
The inverse hyperbolic cosine of x is computed.
asin(x) → float
The arc sine of x is computed. Returns -PI/2...PI/2.
asinh(x) → float
The inverse hyperbolic sine of x is computed.
atan(x) → floatclick to toggle
The arc tangent of x is computed. Returns -PI/2...PI/2.
atan2(y, x) → float
Given y and x, this function computes the arc tangent. -PI...PI is returned.
atanh(x) → float
The inverse hyperbolic tangent of x is computed.
cbrt(numeric) → float
The cube root of numeric is returned.
cos(x) → floatclick to toggle source
This function computes the cosine of x. (expressed in radians). -1..1 is returned.
cosh(x) → float
This function computes the hyperbolic cosine of x. (expressed in radians).
erf(x) → float
The error function of x is calculated.
erfc(x) → float
This function computes the complementary error function of x.
exp(x) → float
returns e**x
frexp(numeric) → [ fraction, exponent ]
Returns a two-element array with the numeric's normalized fraction (a Float) and exponent (a Fixnum).
gamma(x) → floatclick to toggle source
The gamma function of x is computed.
For integer n > 0, gamma(n) is equal to fact(n-1). However, gamma(n) returns a float and can be used as a rough estimate.
hypot(x, y) → float
Returns the hypotenuse of a right-angled triangle with sides x and y, sqrt(x**2 + y**2).
ldexp(flt, int) → float
The value of flt*(2**int) is returned.
lgamma(x) → [float, -1 or 1]
Calculates the logarithmic gamma of x as well as its sign.
log(numeric) → float
log(num,base) → float
The natural logarithm of numeric is returned. If a second argument is provided, it will be the base of the logarithm.
sin(x) → float
This function computes the sine of x. (expressed in radians). -1..1 is returned.
sinh(x) → float
This function computes the hyperbolic sine of x. (expressed in radians).
sqrt(numeric) → floatclick to toggle source
The non-negative square root of numeric is returned.
tan(x) → float
The tangent of x is returned (expressed in radians).
tanh() → float
computes x's hyperbolic tangent (expressed in radians).
Data in the Tabular form
Method Name
Description
Math.tanh, Math.tanh!
Hyperbolic tangent
Math.tan, Math.tan!
Tangent
Math.sinh, Math.sinh!
Hyperbolic sine
Math.sqrt, Math.sqrt!
Square root
Math.hypot
Hypotenuse
Math.frexp
Normalized fraction and exponent
Math.exp, Math.exp!
Base x of Euler
Match.erfc
Complementary error function
Math.erf
Error function
Math.sin, Math.sin!
Sine
Math.cosh, Math.cosh
Hyperbolic cosine
Math.cos, Math.cos!
Cosine
Math.atanh, Math.atanh!
Hyperbolic arc tangent
Math.atan, Math.atan!, Math.atan2, Math.atan2!
Arc tangent. atan takes an x argument. atan2 takes x and y arguments
Math.asinh, Math.asinh
Hyperbolic arc sine
Math.asin, Math.asin!
Arc sine
Math.acosh, Math.acosh!
Hyperbolic arc cosine
Math.acos, Math.acos!
Arc cosine
Math.ldexp
The floating-point value corresponding to mantissa and exponent
Let's Understand it better with some examples:-
To perform a square root:
Math.sqrt(9)
=> 3.0
To perform a Euler calculation:
Math.exp(2)
=> 7.38905609893065
To perform Addition, Subtraction, Multiplication, and Division
Puts 3+2+1-5+4%2 - 1/4+ 6
=>7
Frequently Based Questions
Why is the percent character called a "modulus" rather than a "percent"?
Most of the time, that's just how the designers opted to utilize the symbol. In regular writing, you would read it as a "percentage." This computation is commonly performed in programming using basic division and the / operator. The percent modulus is a distinct operation that occurs to employ the percent sign.
How does % work?
"X divided by Y with J remaining" is another way to put it. "100 divided by 16 with four remaining," for example. The J part, or the remaining part, is the result of percent.
What is the Constant of Numbers and Math in Ruby?
Common math constants are included in the Ruby Math module. The constants method provides access to a list of constants PI and E.
What are Methods in Numbers and Math in Ruby?
Module functions for fundamental trigonometric and transcendental functions are available in the Math module.
Ruby offers a wide number of math-related methods.
What is the use of Math.atan, Math.atan!, Math.atan2, Math.atan2! Method?
Math.atan, Math.atan!, Math.atan2, Math.atan2! This method is basically used to determine Arc tangent. atan takes an x argument. atan2 takes x and y arguments
Conclusion
In this article, we learned about Numbers and Math in Ruby, which includes Modules, Constants and Methods of Numbers and Math in Ruby.