History of patterns
The concept of design patterns originated in architecture. In the late 1970s, architect Christopher Alexander published a book titled "A Pattern Language" that presented a set of patterns for designing buildings and cities. Alexander's idea was that common design problems have reusable solutions that can be applied across different contexts.
In the early 1990s, software engineers began to explore how the concept of patterns could be applied to software design. The book “Design Patterns: Elements of Reusable Object-Oriented Software” by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, also known as the "Gang of Four" (GoF), popularized the idea of design patterns in the software industry.
The GoF book identified 23 classic design patterns and provided a standardized way of describing them. Each pattern was presented with a name, a problem statement, a solution, and the consequences of using it. The book became a seminal work in the field of software engineering and has since influenced countless developers worldwide.
Over the years, new design patterns have emerged beyond the original 23 patterns described in the GoF book. Software developers have continued to identify & document reusable solutions to common design problems, expanding the library of available patterns.
Today, design patterns are an essential part of software engineering education and practice. They provide common terms and solutions for developers to communicate design ideas and create more robust and maintainable software systems.
Types of Design Patterns
1. Creational Patterns: These patterns deal with object creation mechanisms, trying to create objects in a manner suitable to the situation. They aim to provide flexibility in creating objects, encapsulating the creation process and abstracting it from the client code. For example, Singleton, Factory Method, Abstract Factory, Builder, and Prototype.
2. Structural Patterns: Structural patterns focus on the composition of classes and objects. They are concerned with how objects and classes are combined to form larger structures and how these structures can be flexible and efficient. These patterns help ensure that when one part of the system changes, the entire system doesn't need to change along with it. For example, Adapter, Bridge, Composite, Decorator, Facade, Flyweight, and proxy.
3. Behavioral Patterns: Behavioral patterns deal with the communication and interaction between objects. They focus on how objects distribute responsibility and perform tasks cooperatively. These patterns help to encapsulate complex control flows, making the code more readable and maintainable. For example, Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Observer, State, Strategy, Template Method, and Visitor.
Classification of patterns
1. Purpose: Design patterns can be classified based on their purpose or intent. The three main categories of patterns based on purpose are creational patterns, structural patterns, and behavioral patterns. Creational patterns deal with object creation, structural patterns focus on object composition, and behavioral patterns address object interaction and communication.
2. Scope: Design patterns can also be classified based on their scope, which refers to whether they apply primarily to classes or objects. Class patterns deal with relationships between classes and their subclasses, and these relationships are established through inheritance. Object patterns, on the other hand, deal with object relationships, which can be changed at runtime and are more dynamic in nature.
Use cases of Design Patterns
1. Enhancing code reusability: Design patterns provide proven solutions to common problems, allowing developers to reuse these solutions across different projects.
2. Improving code maintainability: Design patterns help create code that is easier to maintain and modify over time. By providing a clear structure and separation of concerns, design patterns make the code more modular and readable.
3. Facilitating communication among developers: Design patterns provide a common vocabulary for developers to discuss and communicate design ideas. By using well-known pattern names and concepts, developers can convey complex design solutions in a concise and understandable manner.
4. Solving specific design problems: Design patterns offer targeted solutions to specific design challenges. For example, the Singleton pattern ensures that only one instance of a class is created throughout an application's lifetime, which is useful in scenarios where global access to a single object is required. Similarly, the Observer pattern allows objects to be notified automatically when the state of another object changes, which is commonly used in event-driven systems.
Applications of Design Patterns
1. Web frameworks: Many popular PHP web frameworks, like Laravel and Symfony, heavily utilize design patterns. For example, Laravel uses the Factory pattern for creating database query builders, the Facade pattern for providing a simplified interface to complex subsystems, and the Repository pattern for abstracting the data persistence layer.
2. E-commerce systems: Design patterns are extensively used in building e-commerce systems. The Builder pattern can be used to create complex product configurations, allowing customers to customize their orders. The Observer pattern can be used to notify customers about order status updates or product availability changes. The Strategy pattern can be utilized to implement different payment gateways or shipping methods, providing flexibility and extensibility to the system.
3. Content Management Systems (CMS): Design patterns play a crucial role in the architecture of content management systems. The Composite pattern can represent the hierarchical structure of content pages or categories. The Template Method pattern can define the basic structure of content rendering while allowing subclasses to override specific steps. The Decorator pattern can be used to dynamically add functionality or modify the behavior of content elements without modifying their core implementation.
4. Plugin systems: Design patterns are often used to create extensible plugin systems. The Observer pattern allows plugins to register and receive notifications about specific application events. The Adapter pattern provides a consistent interface for integrating third-party libraries or APIs into the plugin system. The Factory pattern creates instances of plugins based on configuration or user preferences.
When should we avoid the use of design patterns?
1. Over-engineering: One of the pitfalls of using design patterns is the temptation to over-engineer a solution. It's important to remember that design patterns are not a one-size-fits-all approach. Applying design patterns to simple problems that don't require the added complexity can lead to unnecessary overhead and make the code harder to understand and maintain.
2. Performance-critical scenarios: In certain performance-critical scenarios, using design patterns may introduce additional layers of abstraction that can impact the system's performance. For example, the use of the Proxy pattern or the Decorator pattern can add extra function calls and memory overhead, which may not be desirable in high-performance applications.
3. Small-scale projects: Design patterns are most beneficial in large-scale projects where code maintainability, scalability, and reusability are critical concerns. However, in small-scale projects or prototypes, the overhead of implementing design patterns may outweigh the benefits. Before investing time in applying design patterns, it's important to consider the project's scope and future growth potential.
4. Lack of understanding: Applying design patterns without a clear understanding of their purpose and implications can lead to misuse and create more problems than they solve. Developers should have a solid understanding of the design pattern's intent, structure, and trade-offs before applying it to their codebase.
How to learn Design Patterns?
We have discussed everything about Design patterns and now understand how we can learn patterns that would eventually help our codes in more better way:
1. Study the fundamentals: To learn design patterns effectively, you must have a solid understanding of object-oriented programming (OOP) concepts such as classes, objects, inheritance, polymorphism, and interfaces. Familiarize yourself with these foundational principles, as design patterns are built upon them. Books like "Object-Oriented Programming in PHP" by Hasin Hayder or online tutorials can help you grasp these concepts if you're new to OOP.
2. Read classic design pattern books: The book "Design Patterns: Elements of Reusable Object-Oriented Software" by the Gang of Four (GoF) is considered the seminal work on design patterns. It introduces 23 classic design patterns and provides detailed explanations and examples. While the examples in the book are in C++ and Smalltalk, the concepts apply to PHP as well. Other popular books on design patterns include "Head First Design Patterns" by Eric Freeman and Elisabeth Robson, which provides a more accessible and visually engaging approach to learning patterns.
3. Explore PHP-specific resources: While the core concepts of design patterns are language-agnostic, it's helpful to explore resources that specifically focus on design patterns in PHP. Books like "Learning PHP Design Patterns" by William Sanders and "Dive Into Design Patterns" by Alexander Shvets provide PHP-specific examples and explanations of design patterns.
4. Practice implementing patterns: To solidify your understanding of design patterns, it's crucial to practice implementing them in real-world scenarios. Start by solving small problems or creating sample projects focusing on a specific pattern. Try to identify situations in your own projects where a particular pattern can be applied effectively.
5. Participate in the PHP community: Engage with the PHP community through forums, social media groups, or local meetups. Participate in discussions related to design patterns, ask questions, and learn from experienced developers who have applied patterns in their projects.
6. Continuously learn and explore: Design patterns are not a fixed set of rules but rather evolving best practices. Keep yourself updated with new patterns and variations that emerge over time. Explore advanced topics like architectural patterns, domain-driven design, and enterprise application patterns. Continuously learning and staying curious will help you deepen your understanding and make better design decisions in your PHP projects.
Note: Remember, learning design patterns is an ongoing process that requires practice, experimentation, real-world application, and patience. Start with the basics, then gradually explore more advanced patterns. Always strive to understand the problems they solve and the benefits they provide. This will also help you improve your problem-solving ability.
Frequently Asked Questions
Are design patterns specific to PHP?
No, design patterns are language-agnostic concepts that can be applied in various programming languages, including PHP.
Can design patterns be used in small projects?
While design patterns are more beneficial in large-scale projects, they can still be used in smaller projects if they help solve specific design problems effectively.
Do I need to know all the design patterns to be a good PHP developer?
No, it's not necessary to know all the patterns. Focus on understanding the commonly used patterns and apply them when appropriate.
Conclusion
In this article, we discussed the design patterns in PHP. We learned what design patterns are, their history, and the different types of patterns. We also discussed the classification, use cases, and applications of design patterns. Moreover, we explained scenarios where using design patterns might not be the best approach and provided guidance on how to learn and apply them in your PHP projects effectively.
You can also check out our other blogs on Code360.