Table of contents
1.
Introduction
2.
3D Cursor
2.1.
3D Cursor Panel
2.2.
Move the 3D Cursor in Blender
3.
Snap Menu
4.
Extrude to 3D Cursor
4.1.
Creating Vertices
4.2.
Creating Faces
5.
FAQs
5.1.
How to reset the 3D cursor?
5.2.
How to move 3D cursor to selection?
5.3.
What is Snap Menu?
5.4.
What if 3D cursor is not working?
6.
Conclusion
Last Updated: Mar 27, 2024
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Pivot Points 3D cursor in Blender

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Introduction

The 3D Cursor is the most straightforward and quite easy to grasp of the pivot points. To efficiently use the 3D Cursor, we must first determine how to place it appropriately. We have a few options for manually or precisely positioning the 3D pointer.

 

The rest of this post will go over the interface and capabilities available to us for changing the position and rotation of the 3D Cursor so that we may utilize it effectively in conjunction with other Blender features. So let's get started straight away.

3D Cursor

The 3D Cursor is a single point in space that can be used with other Blender tools requiring a reference point. It has a location as well as a rotation value. The location of the 3D pointer is used the majority of the time. However, we can utilize rotation to align items at a specific angle. 
 

Source: Artisticrender

For example, the 3D Cursor can be used as a transform pivot point. Objects can be scaled or rotated around their position. The figure below depicts the difference between rotating Objects around the median projection (left) and the 3D Cursor (right).

 

Source: Blender Docs

3D Cursor Panel

We may go to the view tab by pressing N in the 3D viewport. We get across a section called 3D cursor. The current location and rotation of the 3D pointer can be seen and set here. We can directly adjust the parameters here or use them as a reference to check where our 3D Cursor is positioned and how it is rotated.

 

Source: Artisticrender

Move the 3D Cursor in Blender

To be efficient using Blender, you should first learn how to move the 3D Cursor to any place. It is a central control point that is reasonably flexible and beneficial in various circumstances. It is also where we add new items to the scene that are spawned.

What we need to know most about moving the 3D Cursor comes from using the snap menu through the Shift+S shortcut and the Shift+Right-click command to move the 3D Cursor manually.

Snap Menu

Shift+S brings up the snap menu, also known as the 3D cursor pie menu. On this menu, we have eight choices. Four of them assist us in moving the 3D Cursor, while the remaining four assist us in moving our selection.

  • Selection to cursor
  • Selection to cursor(Keep Offset)
  • Selection to grid
  • Selection to active
  • Cursor to selected
  • Cursor to active
  • Cursor to world origin
  • Cursor to grid
     

Source: Artisticrender

Extrude to 3D Cursor

Extrusion tools replicate vertices while maintaining a connection between the new geometry and the original vertices. Edges are formed from vertices, and faces are formed from edges.

Creating Vertices

The essential element, a vertex, can be inserted with a Ctrl-LMB click when no additional vertices are chosen. You can add a vertex and then execute further Ctrl-LMB operations with the last vertex selected to construct interconnected vertices. If you keep repeating this process, it will connect the previous vertex chosen with the vertex formed at the mouse pointer with an edge, and it will continue to build and connect additional vertices.

 

 

Source: Blender docs

Creating Faces

Ctrl-LMB click will construct a planar face, commonly known as a quad if two vertices are selected and previously connected with an edge. The Blender will create those quads by following your mouse pointer and using the planar view from your viewport.

Suppose you press Ctrl-LMB and have at least one face formed. In that case, Blender will automatically rotate the last selected Edge (the source) for the subsequent operations, splitting the angles created between the newly created Edge and the last two edges and generating a smooth angle between them. The previous positive and negative positions of the previous X and Y coordinates, as well as the previous connected unselected Edge, will be used by Blender to determine this angle. If this angle exceeds a negative limit (following a quadrant rule), it will wrap the faces between the newly formed Edge and the previous two. However, if you do not want Blender to rotate and smooth edges while extruding from Ctrl-LMB automatically, you may disable it by pressing Shift-Ctrl-LMB. When constructing a face in this situation, Blender will not turn the source to divide the angle between those edges.

If you choose three or more vertices and press Ctrl-LMB, you will also construct planar faces, but along the vertices, you have selected and in the direction of the pointer.

Source: Blender Docs

FAQs

How to reset the 3D cursor?

Using Shift+S, open the snap menu and choose Cursor to global origin. One method is to use Shift+C. This will return the 3D pointer to the center and focus the camera on our scene.

How to move 3D cursor to selection?

Make a selection in object or edit mode first, then Press Shift+S, and finally, select Cursor to make a selection.

What is Snap Menu?

Snap Menu, also known as the 3D cursor pie menu. On this menu, we have eight choices. Four of them assist us in moving the 3D Cursor, while the remaining four assist us in moving our selection.

What if 3D cursor is not working?

If you can't move the 3D Cursor, change the Transform pivot point option from 3D Cursor to anything else, such as the median point. If the 3D pointer isn't visible, use Shift+C to try to center it or Shift+Right-click anywhere to relocate it to that location.

Conclusion

This article extensively discussed pivoting points in 3D Cursor, snap menu, and extrude with their implementation in Blender. For more such articles, visit our curated roadmaps here.

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