Drawing multiple sprites
Sprites can be drawn at once by "batching" them together, faster than calling each of their draw methods separately. The example below produces 100 ball sprites and puts them into a Batch. After that, the complete batch of sprites is rendered in a single call.
Code:
batch = pyglet.graphics.Batch()
ball_sprites = []
for i in range(100):
x, y = i * 20, 50
ball_sprites.append(pyglet.sprite.Sprite(ball_image, x, y, batch=batch))
@window.event
def on_draw():
batch.draw()

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Run Code
Sprites can be changed after adding to a batch, but each sprite can only belong to one batch. More information on batched rendering and sprites grouping inside batches may be found in the pyglet.graphics documentation.
class Sprite(img, x=0, y=0, blend_src=780, blend_dest=771, batch=None, group=None, usage='dynamic', subpixel=False)
This class is used to create an instance of an on-screen image.
Methods present in this class:-
- delete(): Removes the sprite from video memory immediately. When utilizing batches, this is frequently essential since the Python garbage collector does not always call the finalizer as soon as the sprite is garbage.
- draw(): Returns the current location of the sprite.
- update(): This approach is offered for the sake of efficiency. When many Sprite characteristics need to be modified simultaneously, it's more efficient to use the update method to update them all at once rather than one by one.
class SpriteGroup(texture, blend_src, blend_dest, parent=None)
Other sprite groups with the same parent group, texture, and blend settings are automatically fused with the group, and only the sprite rendering group is shared.
Methods present in this class:-
- set_state(): Change the state of OpenGL. The default implementation is completely useless.
- unset_state(): Remove the OpenGL state update using unset state(). The default implementation is completely useless.
Frequently Asked Questions
What is pygame used for?
The pygame library is an open-source module for the Python programming language designed to assist you in developing games and other multimedia applications. Pygame, based on the SDL (Simple DirectMedia Layer) programming library, can operate on various platforms and operating systems.
What is a pyglet?
Pyglet is a simple yet powerful framework for creating aesthetically rich GUI programs for Windows, Mac OS, and Linux, such as games and multimedia.
Is pyglet better than Pygame?
Pyglet is tightly woven with OpenGL. It requires you to subclass to do anything. It has 3D support.
Pygame uses SDL libraries and does not require OpenGL. It is simpler to learn since it doesn't need you to know how to create classes or functions. It uses the easy python syntax, and the Pygame framework has everything you need to create a simple 2D game, hence it does not have 3D support.
Conclusion
In this article, we have extensively discussed about the pyglet.sprite module of python programming language.
We hope this blog has helped you enhance your knowledge regarding the pyglet.sprite module of Python. Some official documentation on pyglet python programming language that can help you improve your understanding is Pygame, pyglet, pyglet documentation, augmented reality, and blender.
If you would like to learn more, check out our articles on pyglet, python libraries, and the basics of Python.
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