Limits of Ray Tracing in video games
Because of its underlying resemblance to real life, ray tracing is an extraordinarily realistic 3D rendering technology that can even make blocky games like Quake seem photo-realistic in the appropriate circumstances. There's just one problem: simulating it is exceedingly difficult. Replicating how light behaves in the actual world is complex and time-consuming, requiring massive computational power.

Source
Existing ray-tracing alternatives in games, such as Nvidia's RTX-driven ray tracing, aren't true to life. They aren't genuine ray tracing, which simulates every single point of light. Instead, the GPU "cheats" by employing numerous clever approximations to provide a visual appearance similar to the original but not as demanding on the hardware. This will most certainly be altered in future GPU generations, but it's a step in the right direction for now.
Most ray tracing games combine classic lighting techniques, such as rasterization, with ray tracing on specialised surfaces like reflecting puddles and metalwork. Some other games use Nvidia’s denoising and Deep Learning Super Sampling technologies to cheat ray tracing simulation.
Ray Tracing simulating technology
Rasterization
Most video games are typically rendered using rasterization. In short, it's the method through which the GPU constructs a three-dimensional scene. After the set’s creation, the polygons are converted into 2D pixels, which are then fine-tuned with shading, lighting, colours, and textures. Inaccurate lighting effects are one of rasterization's drawbacks. Because this method can't precisely monitor light and compute how it should impact virtual objects as ray tracing can, developers must instead rely on "faking" lighting and its effects.

Source
Deep Learning Super Sampling
DLSS is Nvidia’s latest technology to simulate ray tracing for video games. DLSS works by producing a video game at a lower resolution and then upscaling those frames to your desired resolution using artificial intelligence and temporal data from several frames to fill in the gaps. The goal is to make a game appear as professional as possible without compromising performance. It's designed to speed up the ray tracing process. Because ray tracing places a lot of strain on your GPU, most games drop below 60 frames per second. DLSS improves ray tracing by relieving the GPU of part of the load.

Source
FidelityFX Super Resolution
FSR is AMD’s answer to Nvidia’s DLSS technology. FSR, like Nvidia's DLSS, decreases the resolution of your game before using a "spatial" upscaling approach to display it at the full resolution you want. To put it another way, your game will appear to be operating at a greater resolution than it actually is. However, FSR is not the same as DLSS. For starters, it works with several GPU versions, including Nvidia's GeForce cards. The source code is also public, following AMD’s developer-friendly tradition. When you set FSR's spatial upscaling to its quicker Performance choices, it takes a bigger penalty to visual quality than DLSS. Still, both operate well when set to Quality or Ultra Quality presets, especially on pixel-packed 1440p or 4K monitors.

Source
Check out this problem - Optimal Strategy For A Game
Frequently Asked Questions
Can any GPU run ray tracing?
While older graphics cards now enable ray tracing, performance will suffer. Old GTX GPUs can only provide minimal ray tracing effects with a low ray count. While RTX graphics processors can handle far more complicated effects, such as multiple effects being displayed with a greater ray count, they can also handle much more complex effects.
How do you determine if your GPU’s ray tracing is on?
The simplest method to tell if ray tracing is on or disabled is to look at the reflections. Simply look for a puddle or any other glass surface in the game. You'll notice that the reflections are clearer and more detailed as soon as you discover how to turn RTX on.
Does ray tracing lower the Frames per Second (FPS)?
Yes, RTX lowers FPS to some extent since it adds textures and shadows to your game to give it an authentic Ray Tracing look, which requires CPU and GPU support.
Conclusion
This article discusses the meaning of ray tracing, its role in gaming and how to simulate it.
Also read - AMD vs Intel
Refer to our guided paths on Coding Ninjas Studio to upskill yourself in Data Structures and Algorithms, Competitive Programming, JavaScript, System Design, and many more! If you want to test your competency in coding, you may check out the mock test series and participate in the contests hosted on Coding Ninjas Studio! But if you have just started your learning process and looking for questions asked by tech giants like Amazon, Microsoft, Uber, etc; you must have a look at the problems, interview experiences, and interview bundle for placement preparations.
Nevertheless, you may consider our paid courses to give your career an edge over others!
Do upvote our blogs if you find them helpful and engaging!
Happy Learning!