Table of contents
1.
Introduction
2.
What are the SOLID principles in Java?
3.
Single Responsibility Principle
4.
Open-Closed Principle
5.
Liskov Substitution Principle
6.
Interface Segregation Principle
7.
Dependency Inversion Principle
8.
Need for SOLID Principles
9.
Benefits of Using SOLID Principles
10.
Frequently Asked Questions
10.1.
Why use SOLID principles?
10.2.
What is SOLID principles in Java?
10.3.
How to practice SOLID principles in Java?
10.4.
What are SOLID principles in OOP?
11.
Conclusion
Last Updated: Jun 8, 2025
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SOLID Principles in Java

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Introduction

SOLID Principles in Java are a set of five key object-oriented design guidelines that help developers build clean, scalable, and maintainable software. These SOLID Design Principles improve code flexibility, reduce bugs, and support better software architecture. By applying SOLID Principles in Java, developers can ensure that their code is easier to understand, extend, and test over time.

SOLID Design Principles

What are the SOLID principles in Java?

SOLID Principles in Java are a set of design guidelines introduced by Bob Martin and Micah Martin to create flexible, maintainable, and scalable object-oriented applications. These SOLID Design Principles help developers write cleaner code that adapts easily to change and serves as a common language for technical discussions and documentation.

SOLID stands for five fundamental principles of software design.

  • Single Responsibility Principle (SRP)
     
  • Open-Closed Principle (OCP)
     
  • Liskov Substitution Principle (LSP)
     
  • Interface Segregation Principle (ISP)
     
  • Dependency Inversion Principle (DIP)

Single Responsibility Principle

According to the single responsibility concept, each Java class must perform a single function. Implementing numerous functionalities in a single class mashes up the code, and any changes may affect the entire class. The code is clear and straightforward to maintain. Let's look at an example of the single responsibility principle.

Example

There are several classes in all prominent Java libraries that correspond to the single responsibility principle. In Log4j2, for example, we have separate classes with logging methods, other classes with logging levels, and so on.

In the given example, we have two classes: Person and Account. Both have a single responsibility to store their specific information. If we want to alter the status of a Person, we don't need to change the class Account, and vice versa.

public class Person {
private Long person_Id;
private String first_Name;
private String last_Name;
private String age;
private List<Account> accounts;
}

Open-Closed Principle

According to the Open Closed Principle, software components should be open for extension but closed for modification. It means that the application classes should be structured in such a way that if other developers want to change the flow of control in specific scenarios in the application, they only need to extend the class and override some functions.

If other developers are unable to write the desired behavior due to class limitations, we should examine refactoring the class. It doesn’t mean that anyone can change the entire logic of the class, but that one should be able to override the software's settings in a nonharmful fashion that the software allows.

Example

Assume that Vehicle_Info is a class with the function vehicle_Number(), which returns the vehicle number. If we wish to add another Truck subclass, we simply add another if statement that violates the open-closed concept. The only way to add the subclass and achieve the principle's aim is to override the vehicleNumber() method, as illustrated below:

public class Vehicle_Info   
{  
public int vehicle_Number()   
{  
//functionality   
}  
}  
public class Car extends Vehicle_Info   
{  
public int vehicle_Number()   
{  
return this.get_Value();  
}  
public class Car extends Truck   
{  
public int vehicle_Number()   
{  
return this.get_Value();  
}  

Liskov Substitution Principle

The Liskov Substitution Principle (LSP) was introduced by Barbara Liskov. It pertains to inheritance in the sense that derived classes must be totally interchangeable with their base classes. In other words, if class A is a subtype of class B, we should be able to substitute B with A without disrupting the program's behavior.

It broadens the open-close principle by concentrating on the behavior of a superclass and its subtypes. Unless there is a compelling reason to do otherwise, you should build the classes to preserve the attribute.

Example

The below classes in the example violated the Liskov substitution principle because the Student_BMI class had additional limitations, such as height and weight being the same. As a result, the Student class (base class) cannot be replaced by the Student_BMI class (derived class). As a result, replacing the class Student with the StudentBMI class may result in unexpected behavior. 

public class Student   
{  
private int height;  
private int weight;  
public void set_Height(int h)   
{   
height = h;   
}  
public void set_Weight(int w)   
{   
weight= w;   
}  
// Other Code 
}  
public class Student_BMI extends Student  
{  
public void set_Height(int h)   
{  
super.set_Height(h);  
super.set_Weight(w);  
}  
public void set_Weight(int h)   
{  
super.set_Height(h);  
super.set_Weight(w);  
}  
}  

Interface Segregation Principle

According to this principle, larger interfaces break into smaller ones. Since the implementation classes only use the necessary methods, you should not force clients to use methods they do not wish to employ. The interface segregation principle's purpose is comparable to the single responsibility principle.

Example

Java AWT event handlers for managing GUI events fired by the keyboard and mouse are the best place to search for Interface Segregation Principle examples. Each type of event has different listener classes. Only handlers for events that we want to manage are required. Nothing is required.

public class MouseMotionListenerImpl implements MouseMotionListener
{
  @Override
  public void mouse_Dragged(MouseEvent e) {
    //handler code
  }
  @Override
  public void mouse_Moved(MouseEvent e) {
    //handler code
  }
}

Dependency Inversion Principle

Dependency Inversion Principle

The principle states that abstraction (abstract classes and interfaces) should be used instead of specific implementations. High-level modules should not be dependent on low-level modules but rather on abstraction. Since abstraction is independent of detail, whereas detail is dependent on abstraction. It separates the program. 

Example

In the example given below, the Student class requires an Address object and is in charge of initializing and using the Address object. If the Address class is updated in the future, we must likewise alter the Student class. This results in a close relationship between the Student and Address objects. The dependency inversion design technique can be used to tackle this problem.

public class Student
{
   private Address add;
   public Student()
   {
    add = new Address();
   }
}

Need for SOLID Principles

  • Helps in writing clean, readable, and maintainable code.
     
  • Makes the codebase easier to understand and modify without affecting other parts.
     
  • Encourages reusability of components and classes.
     
  • Reduces the risk of bugs and unintended side effects during updates or extensions.
     
  • Promotes scalable and testable application architecture.
     
  • Enhances collaboration by providing a common set of design standards for developers.
     
  • Supports agile development by making code more adaptable to frequent changes.

Benefits of Using SOLID Principles

  • SOLID principles ensure that the code is clean and consistent.
     
  • The code you write becomes more manageable and easy to maintain with the help of SOLID principles.
     
  • SOLID principles avoid the use of unnecessary code.
     
  • SOLID principles make code simple and readable.
     
  • By removing dependencies, code becomes self-contained.

Frequently Asked Questions

Why use SOLID principles?

We use SOLID principles to write clean, maintainable, and scalable code that is easy to test, extend, and modify without breaking existing functionality or creating dependencies.

What is SOLID principles in Java?

SOLID is a set of design principles in Java and other object-oriented languages:

  1. Single Responsibility
  2. Open/Closed
  3. Liskov Substitution
  4. Interface Segregation
  5. Dependency Inversion They promote clean, maintainable, and extensible code.

How to practice SOLID principles in Java?

To practice SOLID principles in Java, follow these steps:

  1. Understand the principles (SRP, OCP, LSP, ISP, DIP).
  2. Apply them during class and interface design.
  3. Refactor existing code to adhere to SOLID.
  4. Use design patterns to support SOLID principles.

What are SOLID principles in OOP?

SOLID principles in Object-Oriented Programming are a set of guidelines to create maintainable, flexible, and robust software. They include Single Responsibility (SRP), Open/Closed (OCP), Liskov Substitution (LSP), Interface Segregation (ISP), and Dependency Inversion (DIP).

Conclusion

SOLID is a design methodology that ensures your program is modular, comprehensible, debuggable, and refactorable. Following SOLID principles in Java saves developers and maintainers time and effort in both development and maintenance. In this article, we discussed SOLID principles in Java and their complete explanation along with examples.

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