Introduction
Loaders play a crucial role in the realm of computer programming and systems development. They are essential components that enable the execution of object code by a computer. In essence, a loader is a program that loads machine code of another program into the memory, preparing it for execution. By doing so, it becomes an integral part of the process of turning source code into an executable program.
Understanding how loaders work and their various types, including the Absolute Loader, is vital for anyone delving into the technical aspects of computer science and programming.
The Functions of a Loader
A loader typically performs four key functions, each critical to the process of program execution. These functions include allocation, linking, relocation, and loading. We will explore each of these functions in detail.
1. Allocation
Explanation:
Allocation is the first step in the loading process. Here, the loader assigns memory space to the various modules of the program that needs to be executed. This process involves determining the size of each module and ensuring that the necessary memory is available. Allocation is crucial because it prevents overlapping of modules in memory, thereby avoiding data corruption and execution errors.
Example:
Consider a program divided into modules A, B, and C. The loader will first assess the size of each module and then allocate appropriate memory segments to them. If module A requires 10KB, module B 20KB, and module C 15KB, the loader allocates memory accordingly, ensuring that these modules do not overlap in the system’s memory space.
2. Linking
Explanation:
Linking is the process of combining various modules of a program and resolving external references between them. The loader links these modules by replacing symbolic references or addresses in the program with actual physical addresses in memory.
Example:
If module A has a function that is referenced in module B, the loader resolves this reference by finding the physical address of the function in module A and updating the reference in module B to this address.
3. Relocation
Explanation:
Relocation involves adjusting the module's addresses, allowing them to be loaded at an appropriate location in memory. It is necessary because a program might not always be loaded into the same memory location; thus, the loader must modify the absolute addresses to the current allocated addresses.
Example:
If a program is initially written to start at memory location 1000, but during execution, it needs to be loaded at location 2000, the loader adjusts all the program’s addresses by adding 1000 to the original addresses.
4. Loading
Explanation:
The final step is the actual loading of the program into memory. The loader copies the program's machine code from the storage into the system's memory, preparing it for execution by the CPU.
Example:
Once the previous steps are completed, the loader takes the machine code of the program and places it into the allocated memory space, ready for the CPU to execute.