Tip 1 : Practice as much DSA as you can.
Tip 2 : Some algorithms must be on your tips
Tip 3 : Time bound question solving
Tip 4 : Mock Interviews to learn how to explain
Tip 5 : Prepare for HR questions well so that you dont make up answers on the spot.
Tip 1 : Highlight the keywords and achievements
Tip 2 : Projects in STAR format
Round1: Online coding + aptitude



1. get(key) - Return the value of the key if the key exists in the cache, otherwise return -1.
2. put(key, value), Insert the value in the cache if the key is not already present or update the value of the given key if the key is already present. When the cache reaches its capacity, it should invalidate the least recently used item before inserting the new item.
Type 0: for get(key) operation.
Type 1: for put(key, value) operation.
1. The cache is initialized with a capacity (the maximum number of unique keys it can hold at a time).
2. Access to an item or key is defined as a get or a put operation on the key. The least recently used key is the one with the oldest access time.
Data structures, operating system




DBMS and OS
SQL query using joins among 3 tables
Tip 1 : Ask to clarify the questions
Tip 2 : Take an example
Tip 3 : Explain the approach clearly
Coding question



For a (6 x 6) board, the numbers are written as follows:

You start from square 1 of the board (which is always in the last row and first column). On each square say 'X', you can throw a dice which can have six outcomes and you have total control over the outcome of dice throw and you want to find out the minimum number of throws required to reach the last cell.
Some of the squares contain Snakes and Ladders, and these are possibilities of a throw at square 'X':
You choose a destination square 'S' with number 'X+1', 'X+2', 'X+3', 'X+4', 'X+5', or 'X+6', provided this number is <= N*N.
If 'S' has a snake or ladder, you move to the destination of that snake or ladder. Otherwise, you move to S.
A board square on row 'i' and column 'j' has a "Snake or Ladder" if board[i][j] != -1. The destination of that snake or ladder is board[i][j].
You can only take a snake or ladder at most once per move: if the destination to a snake or ladder is the start of another snake or ladder, you do not continue moving - you have to ignore the snake or ladder present on that square.
For example, if the board is:
-1 1 -1
-1 -1 9
-1 4 -1
Let's say on the first move your destination square is 2 [at row 2, column 1], then you finish your first move at 4 [at row 1, column 2] because you do not continue moving to 9 [at row 0, column 0] by taking the ladder from 4.
A square can also have a Snake or Ladder which will end at the same cell.
For example, if the board is:
-1 3 -1
-1 5 -1
-1 -1 9
Here we can see Snake/Ladder on square 5 [at row 1, column 1] will end on the same square 5.

Here's your problem of the day
Solving this problem will increase your chance to get selected in this company
How do you remove whitespace from the start of a string?