Tip 1 : Practice popular questions from Arrays, Binary Trees, LinkedLists from CodeStudio's Interview Problems
Tip 2 : Make sure you are aware of calculating the time and space complexity for every problem you're coding.
Tip 3 : Prepare through Mock Interviews to practice explaining your approach while solving in an actual interview.
Tip 1 : Describe best of your projects in minimum words. Don't forget to add buzz words like REST APIs/ DB Indexing/ Benchmarking etc if you worked on backend.
Tip 2 : Don't add school achievements like Olympiads or Class Topper in your resume.
Tip 3 : If you've some work experience, put it in a way ,you're marketing yourself. Add terms like 'Created/Owned the Project through entire SDLC'
Tip 4 : Make sure you mention how your work experience actually impacted the company. Or how your self project can be actually useful to end user.



[1, 2, 3, 4] is a strictly increasing array, while [2, 1, 4, 3] is not.
How does C++ support Polymorphism?
Which data structure is used by Map?



Merge Sort Algorithm -
Merge sort is a Divide and Conquer based Algorithm. It divides the input array into two-parts, until the size of the input array is not ‘1’. In the return part, it will merge two sorted arrays a return a whole merged sorted array.

The above illustrates shows how merge sort works.
It is compulsory to use the ‘Merge Sort’ algorithm.



If any character is a ‘?’ we can replace that character with any other character.
If a character is a * we can replace * with any sequence of characters including the empty sequence.
Let str = “abc?" and pat= “abcd”
We return true as ‘?’ can be replaced with ‘d’ and this makes ‘str’ and ‘pat’ same.
Design a Whatsapp Chat System



1. The highest priority process will be scheduled first, followed by the next highest priority, and so on.
2. If the two processes have the same priority, then you have to run the process with the lowest number (id) first.
Classful vs Classless Addressing
Classful addressing and classless addressing are two different approaches used in IP (Internet Protocol) addressing to allocate and manage IP addresses in a computer network.
Classful Addressing: In classful addressing, IP addresses are divided into fixed classes, namely Class A, Class B, Class C, Class D, and Class E, based on the range of IP addresses they can represent. Each class has a predefined range of IP addresses and is associated with a fixed network mask (also known as subnet mask). The network mask determines the number of bits used for the network portion and the host portion of the IP address. Classful addressing is based on a fixed hierarchical structure and assumes that all networks within a class have the same network size.
Classless Addressing: In classless addressing, IP addresses are not limited to predefined classes, and the network mask is not fixed. Instead, a more flexible approach is used, where the network mask can vary for each network, allowing for more efficient allocation of IP addresses. Classless addressing uses Variable Length Subnet Mask (VLSM) or CIDR (Classless Inter-Domain Routing) notation, which allows for a more granular allocation of IP addresses and finer control over network size.
Here are some key differences between classful and classless addressing:
Address Allocation: In classful addressing, IP addresses are allocated based on fixed classes, and each class has a predefined range of IP addresses. In contrast, classless addressing allows for more flexible allocation of IP addresses without the constraints of fixed classes, using VLSM or CIDR notation.
Network Mask: In classful addressing, the network mask is fixed and determined by the class of the IP address. For example, Class A has a fixed network mask of 255.0.0.0, Class B has 255.255.0.0, and Class C has 255.255.255.0. In classless addressing, the network mask can vary for each network, allowing for more fine-grained control over the size of the network.
Efficiency: Classless addressing is generally more efficient than classful addressing, as it allows for better utilization of IP address space by allocating IP addresses based on the actual requirements of the network, rather than predefined classes. Classless addressing also reduces the number of IP addresses wasted due to overly large network masks, which is a common issue with classful addressing.
Scalability: Classless addressing is more scalable than classful addressing, as it allows for more flexibility in allocating IP addresses and designing networks of different sizes. Classful addressing can lead to IP address wastage and inefficient utilization of IP address space, especially in networks that do not fit neatly into the predefined class ranges
Difference between TCP and UDP
TCP (Transmission Control Protocol) and UDP (User Datagram Protocol) are two widely used protocols for transmitting data over a network, but they have fundamental differences in terms of their characteristics and use cases.
Connection-oriented vs. connectionless: TCP is connection-oriented, which means it establishes a reliable connection between two devices before transmitting data. It guarantees the delivery of data in the order it was sent, and it provides error checking and flow control mechanisms. On the other hand, UDP is connectionless, which means it does not establish a connection before transmitting data. It does not guarantee the delivery of data or the order in which it was sent, and it does not provide error checking or flow control.
Reliability: TCP is reliable, as it ensures that data is received without errors and in the correct order. It uses acknowledgment packets, retransmissions, and sequence numbers to ensure reliable data delivery. UDP, on the other hand, does not guarantee reliable data delivery, as it does not use acknowledgments or retransmissions. It is often used for applications where occasional data loss is acceptable, such as real-time streaming or online gaming.
Overhead: TCP has higher overhead compared to UDP. It requires more bandwidth and resources due to the additional overhead of establishing and maintaining a connection, managing acknowledgments, and ensuring reliable data delivery. UDP, being connectionless and lacking error checking mechanisms, has lower overhead, making it more efficient in terms of bandwidth and resources.
Speed: UDP is generally faster than TCP due to its connectionless nature and lower overhead. It is suitable for applications where speed and low latency are critical, such as real-time applications, multimedia streaming, and online gaming. TCP, being connection-oriented and providing reliable data delivery, may introduce additional delays due to the need for establishing connections, managing acknowledgments, and retransmitting lost data.
Use cases: TCP is commonly used for applications that require reliable data delivery, such as web browsing, file transfer, email, and other applications where data integrity and order are crucial. UDP is typically used for applications that prioritize speed and low latency over reliable data delivery, such as online gaming, VoIP (Voice over Internet Protocol), DNS (Domain Name System), multimedia streaming, and IoT (Internet of Things) devices.

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What is recursion?