Introduction
Pyglet is a multimedia and cross-platform windowing library for Python and can be used for developing games and other visual applications. This will help us in understanding this library, and we must have prior knowledge of Python and its parts.
If you wish to create games using python Pyglet is with no doubt the best option and the most interesting one.
Pyglet Library
Pyglet is a library for the Python programming language that gives an item situated application programming connection point for making games and other media applications. Therefore if we wish to create any such application, Pyglet is the best alternative.
Installation of Pyglet
Open your command prompt window and first install the pip version on your device by using the code:
pip - - version After this, we can install the Pyglet library by simply typing:
pip install pygletand waiting for the installation. Make sure you have a proper and active internet connection available.
To check if Pyglet has been installed, open the Python IDLE version and use the command
import pyglet and run the command. If there is no error, then the installation was successful.
For installation in PyCharm, we can use the following command in PyCharm and run. If it runs successfully, then the Pyglet window will open, by which we will know that it has been installed successfully :
Import pyglet
window = pyglet.window.Window()
@window.event
def on_draw():
window.clear()
pyglet.app.run()
Here is a simple example code in Pyglet
import pyglet
new_window = pyglet.window.Window()
label = pyglet.text.Label('Hello, World !',
font_name ='Cooper',
font_size = 16,
x = new_window.width//2,
y = new_window.height//2,
anchor_x ='center',
anchor_y ='center')
@new_window.event
def on_draw():
new_window.clear()
label.draw()
pyglet.app.run()
Output
Hello, World!
You can compile it with online python compiler.
Uses of Pyglet
There are a few elements that this substantial library gives, which incorporates:
-
Load pictures, recordings, illustrations in practically any organization:
We can stack a picture video in any arrangement we need, which is excellent adaptability given by Pyglet. It utilizes FFmpeg to stack the compacted sound video. -
No outside Dependency or establishment:
There is no outer reliance or establishment required to improve the more significant part of the application, which is a fantastical element that aids in working on the establishment. -
Given under BSD-open source permit:
It is given under the BSD-open source permit, which assists with utilizing business and other open-source projects as clever some or invalid limitations. -
Upholds Python2 and Python3 both:
It upholds Python2 and Python3, which are very great adaptability. -
The benefit of multi-screen work area:
For building games, sometimes we want a multi-screen work area, and it is planned so that it gives this element in an adaptable way.
One similar library like Pyglet is Pygame in Python itself. So let's compare them to let us help decide which one is better for what purpose.
Pyglet
- It is firmly woven with OpenGL.
- Pyglet expects you to subclass to do anything.
- It has 3D support
- Code you composed for more established variants of pyglet won't work without changes.
- Speed savvy, pyglet is quicker than pygame
- Fewer people group support and less popularity
Pygame
- Pygame utilizes SDL libraries and doesn't need OpenGL.
- Pygame is easier to learn since it doesn't expect you to skill to make classes or capacities.
- It doesn't have 3D help as it utilizes the simple python language structure, so the Pygame system has essentially all you want to make a straightforward 2D game.
- Pygame is substantially more compact, has more individuals utilizing it, more designers, and a steady API. So the code you composed some time in the past will probably actually work.
- Pygame is slower than pyglet.
- Since it has been there for a long time, there is more excellent local area support and greater fame.
From the comparison, we can conclude that Speed-wise, Pyglet is quicker than pygame and has better execution, and these days speed is consistently a worry while creating with a game.




