Introduction
The term "timer" in itself is self-explanatory, and the Java language feature "Swing" is useful for developing window-based apps. As a result, we may create window-based cool timer applications utilizing Timer Class in Java Swing. There is a class called timer in Java Swing. In this article, we'll look at several instances of how to use this package.
Timer in Java Swing is a highly handy feature that allows us to set timers for certain actions to occur at specific intervals or to perform repeated operations while the timer is running. The timer in Java Swing is really useful. Simply call any action event connected with the timer, and the action will be carried out until the timer expires. Now it's up to you to figure out how the timer will end. It's also under your control. All you have to do now is specify the time in milliseconds. When the timer expires, the chosen action event will be automatically terminated.

Stepwise Process
The 4 simple steps for setting up a timer are as follows:
- Adding a timer object to the scene.
- Register one or more ActionListeners on it to be notified when the timer "goes off," with the actionPerformed(ActionEvent e) function containing the code for whatever task you need to be executed.
- The number of milliseconds between timer firings can be specified. If you just want the timer to ring once, use setRepeats(false) on the timer.
- Call the timer's start() function to start it. To halt it, press the stop button ().






