Introduction
Geometry node Editor is used to make changes to a node Group that the Geometry node Modifier uses. This node group can define a variety of procedures to change the geometry of an object.
In this blog, we are going to learn about Geometry Node Editor in complete detail.
Geometry Node Editor
Geometry nodes are node Systems for making Arrays or Patterns that can be utilized in visual effects or to create complex shapes. They are unique because they allow you to create procedural workflows without writing a single line of code. This will allow game developers to swiftly generate a variety of projects, ranging from tree generators to large cities, with only a few clicks and in a reusable format.

Source
Why should you use Geometry node Editor?
In Geometry node Editor, you can create procedural elements for each project that will be used not only in the current project but also in future ones. In addition, procedural workflow allows you to work confidently in a non-destructive workflow, so if anything doesn't work out as expected, you can always go back and alter a few items in the node tree, and the rest will adapt automatically rather than having to adjust everything manually.
You can create a 360-degree animation, reuse materials to save time or create an exploded view of an object that transforms into a holographic wireframe before reassembling.
Geometry nodes Interface
Blender Geometry nodes system has a similar principle such as the Shader nodes. If you wish to create a new node, simply press Shift+ A, and the Add menu will appear, similar to how the Add menu appears in the viewport.
Here the fundamentals will be found, such as the node Transform. Several things can be made out of a single one. The node that was established before can be used to transmit properties and animations to different objects.

Geometry node Pipeline
The Geometry node is a node that deals with geometry. A Pipeline can be thought of as a method of producing an Array based on the geometry of an object. A Pipeline node can place an Object in 3D space as a whole, determining where the Array is placed in the Scene.
Each of the Object Vertices dictates the geometry of the Array, and each node can regulate its position in 3D space. The node may give a mechanism of altering an Object's shape by adding Vertices, or it may display new Vertices on the Object's surface to build an Array.
The node may have a method for presenting Vertices as additional Objects (instances), resulting in an array of Objects. Individual nodes usually have values in them.





